96flo (обсуждение | вклад) Нет описания правки |
96flo (обсуждение | вклад) Нет описания правки |
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| Строка 1: | Строка 1: | ||
const weaponSelect = document.getElementById('weapon-select'); | document.addEventListener("DOMContentLoaded", function() { | ||
const bulletSelect = document.getElementById('bullet-select'); | const weaponSelect = document.getElementById('weapon-select'); | ||
const dpsDisplay = document.getElementById('dps-display'); | const bulletSelect = document.getElementById('bullet-select'); | ||
const dpsDisplay = document.getElementById('dps-display'); | |||
if (!weaponSelect || !bulletSelect || !dpsDisplay) { | if (!weaponSelect || !bulletSelect || !dpsDisplay) { | ||
console.error('One of required elements is missing!'); | |||
return; // Выход из функции, чтобы избежать ошибок | |||
// | } | ||
} | |||
const | const WEAPONS = { | ||
'Vulpaka': { fireRate: 6.6 }, | |||
}; | }; | ||
const BULLETS = { | |||
'VulpakaBalls': { damage: 5 }, | |||
}; | |||
const | |||
weaponSelect.addEventListener('change', function() { | let currentWeapon = weaponSelect.value || Object.keys(WEAPONS)[0]; | ||
let currentBullet = bulletSelect.value || Object.keys(BULLETS)[0]; | |||
calculateDPS(); | |||
}); | function calculateDPS() { | ||
const weapon = WEAPONS[currentWeapon] || { fireRate: 0 }; | |||
const bullet = BULLETS[currentBullet] || { damage: 0 }; | |||
const dps = bullet.damage * weapon.fireRate; | |||
dpsDisplay.textContent = dps.toFixed(1); | |||
} | |||
weaponSelect.addEventListener('change', function() { | |||
currentWeapon = this.value; | |||
calculateDPS(); | |||
}); | |||
bulletSelect.addEventListener('change', function() { | |||
currentBullet = this.value; | |||
calculateDPS(); | |||
}); | |||
// Начальный расчёт | |||
calculateDPS(); | calculateDPS(); | ||
}); | }); | ||
Версия от 18:11, 17 февраля 2025
document.addEventListener("DOMContentLoaded", function() {
const weaponSelect = document.getElementById('weapon-select');
const bulletSelect = document.getElementById('bullet-select');
const dpsDisplay = document.getElementById('dps-display');
if (!weaponSelect || !bulletSelect || !dpsDisplay) {
console.error('One of required elements is missing!');
return; // Выход из функции, чтобы избежать ошибок
}
const WEAPONS = {
'Vulpaka': { fireRate: 6.6 },
};
const BULLETS = {
'VulpakaBalls': { damage: 5 },
};
let currentWeapon = weaponSelect.value || Object.keys(WEAPONS)[0];
let currentBullet = bulletSelect.value || Object.keys(BULLETS)[0];
function calculateDPS() {
const weapon = WEAPONS[currentWeapon] || { fireRate: 0 };
const bullet = BULLETS[currentBullet] || { damage: 0 };
const dps = bullet.damage * weapon.fireRate;
dpsDisplay.textContent = dps.toFixed(1);
}
weaponSelect.addEventListener('change', function() {
currentWeapon = this.value;
calculateDPS();
});
bulletSelect.addEventListener('change', function() {
currentBullet = this.value;
calculateDPS();
});
// Начальный расчёт
calculateDPS();
});