96flo (обсуждение | вклад) Нет описания правки |
96flo (обсуждение | вклад) Нет описания правки |
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Строка 1: | Строка 1: | ||
document.addEventListener( | document.addEventListener('DOMContentLoaded', function() { | ||
const weaponSelect = document.getElementById('weapon-select'); | const weaponSelect = document.getElementById('weapon-select'); | ||
const bulletSelect = document.getElementById('bullet-select'); | const bulletSelect = document.getElementById('bullet-select'); | ||
const dpsDisplay = document.getElementById('dps-display'); | const dpsDisplay = document.getElementById('dps-display'); | ||
const WEAPONS = { | |||
Vulpaka: { fireRate: 6.6 } | |||
const WEAPONS = { | |||
}; | }; | ||
const BULLETS = { | const BULLETS = { | ||
VulpakaBalls: { damage: 5 } | |||
}; | }; | ||
function updateDPS() { | |||
const weapon = WEAPONS[weaponSelect.value]; | |||
const bullet = BULLETS[bulletSelect.value]; | |||
function | dpsDisplay.textContent = (weapon.fireRate * bullet.damage).toFixed(1); | ||
const weapon = WEAPONS[ | |||
const bullet = BULLETS[ | |||
} | } | ||
weaponSelect.addEventListener('change', | weaponSelect.addEventListener('change', updateDPS); | ||
bulletSelect.addEventListener('change', updateDPS); | |||
updateDPS(); // Инициализация | |||
bulletSelect.addEventListener('change', | |||
}); | }); |
Версия от 18:13, 17 февраля 2025
document.addEventListener('DOMContentLoaded', function() { const weaponSelect = document.getElementById('weapon-select'); const bulletSelect = document.getElementById('bullet-select'); const dpsDisplay = document.getElementById('dps-display'); const WEAPONS = { Vulpaka: { fireRate: 6.6 } }; const BULLETS = { VulpakaBalls: { damage: 5 } }; function updateDPS() { const weapon = WEAPONS[weaponSelect.value]; const bullet = BULLETS[bulletSelect.value]; dpsDisplay.textContent = (weapon.fireRate * bullet.damage).toFixed(1); } weaponSelect.addEventListener('change', updateDPS); bulletSelect.addEventListener('change', updateDPS); updateDPS(); // Инициализация });