96flo (обсуждение | вклад) Нет описания правки |
96flo (обсуждение | вклад) Нет описания правки |
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Строка 1: | Строка 1: | ||
document.addEventListener( | document.addEventListener("DOMContentLoaded", function() { | ||
const weaponSelect = document.getElementById('weapon-select'); | const weaponSelect = document.getElementById('weapon-select'); | ||
const bulletSelect = document.getElementById('bullet-select'); | const bulletSelect = document.getElementById('bullet-select'); | ||
const dpsDisplay = document.getElementById('dps-display'); | const dpsDisplay = document.getElementById('dps-display'); | ||
const WEAPONS = { | // Проверка наличия элементов | ||
Vulpaka: { fireRate: 6.6 } | if (!weaponSelect || !bulletSelect || !dpsDisplay) { | ||
console.error("Один из элементов интерфейса не найден!"); | |||
return; | |||
} | |||
const WEAPONS = { | |||
'Vulpaka': { fireRate: 6.6 }, | |||
}; | }; | ||
const BULLETS = { | const BULLETS = { | ||
VulpakaBalls: { damage: 5 } | 'VulpakaBalls': { damage: 5 }, | ||
}; | }; | ||
function | let currentWeapon = weaponSelect.value || Object.keys(WEAPONS)[0]; | ||
const weapon = WEAPONS[ | let currentBullet = bulletSelect.value || Object.keys(BULLETS)[0]; | ||
const bullet = BULLETS[ | |||
function calculateDPS() { | |||
const weapon = WEAPONS[currentWeapon] || { fireRate: 0 }; | |||
const bullet = BULLETS[currentBullet] || { damage: 0 }; | |||
const dps = bullet.damage * weapon.fireRate; | |||
dpsDisplay.textContent = dps.toFixed(1); | |||
} | } | ||
weaponSelect.addEventListener('change', | weaponSelect.addEventListener('change', function() { | ||
bulletSelect.addEventListener('change', | currentWeapon = this.value; | ||
calculateDPS(); | |||
}); | |||
bulletSelect.addEventListener('change', function() { | |||
currentBullet = this.value; | |||
calculateDPS(); | |||
}); | |||
// Первоначальный расчёт | |||
calculateDPS(); | |||
}); | }); |
Текущая версия от 20:03, 17 февраля 2025
document.addEventListener("DOMContentLoaded", function() { const weaponSelect = document.getElementById('weapon-select'); const bulletSelect = document.getElementById('bullet-select'); const dpsDisplay = document.getElementById('dps-display'); // Проверка наличия элементов if (!weaponSelect || !bulletSelect || !dpsDisplay) { console.error("Один из элементов интерфейса не найден!"); return; } const WEAPONS = { 'Vulpaka': { fireRate: 6.6 }, }; const BULLETS = { 'VulpakaBalls': { damage: 5 }, }; let currentWeapon = weaponSelect.value || Object.keys(WEAPONS)[0]; let currentBullet = bulletSelect.value || Object.keys(BULLETS)[0]; function calculateDPS() { const weapon = WEAPONS[currentWeapon] || { fireRate: 0 }; const bullet = BULLETS[currentBullet] || { damage: 0 }; const dps = bullet.damage * weapon.fireRate; dpsDisplay.textContent = dps.toFixed(1); } weaponSelect.addEventListener('change', function() { currentWeapon = this.value; calculateDPS(); }); bulletSelect.addEventListener('change', function() { currentBullet = this.value; calculateDPS(); }); // Первоначальный расчёт calculateDPS(); });